Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Saturday, 19 February 2011

DANIEL PALACIOS


I find Daniel Palacios' work extremely beautiful, engaging, and thought-provoking. His work Waves has received a lot of attention in the blogosphere. Though not without reason, I prefer Intrusiones which illustrates sounds and its influence over time. That said, his entire catalogue is worthy of attention.

"The work of Daniel Palacios (Cordoba, 1981), an artist educated in sciences who graduated with a degree in Fine Arts, develops by applying the relations of art, science and technology to space and the perceptual systems as a result of his postgraduate studies which earned him Masters degrees in Art and Technology and Art in the Public Sphere.

Works such as ‘Waves’, ‘Outcomes’ and ‘Kill the Process’ have brought him to exhibitions like ‘Synthetic Times’ at the National Art Museum de China [NAMOC] and ‘El Discreto Encanto de la Tecnología (The Discreet Charm of Technology)’ at the Museo Extremeño e Iberoamerica of Contemporary Art [MEIAC] in Badajoz, the prestigious Neue Gallerie of Graz (Austria) and Zentrum für Kunst und Medientechnologie [ZKM] in Karlsruhe (Germany), one of the main sanctuaries for electronic art on a global level, in addition to taking part in such international fairs as ARCO and festivals of the stature of ARS Electronica of Linz (Austria). His work has received major recognition, including the second VIDA9.0 Art and Artificial Life awards and support for production of his work from the PROPUESTAS programme of the Arte y Derecho Foundation, in addition to being awarded an artist residency at Casa Lutetia (Sao Paulo, Brazil), published in the MIT Press specialist magazine ‘Leonardo’ in “Art from Andalusia for the 21st Century’ coordinated by Ivan de la Torre Amerighi, and the recent Tames & Hudson publication of ‘Art and Science Now: How Scientific Research and Technological Innovation are Becoming Key to 21st-Century Aesthetics’ by professor Stephen Wilson.
He has also given workshops and conferences on the combined use of technology and plastic arts in such schools and centres as the FAAP School of Plastics Arts (Brazil), School of Fine Arts of La Laguna (Tenerife), CRCC (Palma de Mallorca), Institute of Advanced Architecture of Catalonia, IAAC (Barcelona), File Symposium at the SESI Gallery (Brazil), Science Week at the Centre of Contemporary Art in Malaga…

Concerning information and electronic technology as tools for creating a process more than achieving a defined representation. Although it encompasses different themes, his work is a set of relationships with the surrounding environment: whether with the physical space itself as we perceive it or what phenomena are happening in it. In a certain sense, he creates situations which invite reflection or represent his own reflections at a specific moment of his research concerning perceptions and the manner in which they influence the way we relate to them.

Contact with reality and plastic languages is a major aspect of his work, which seeks to create situations and not simulations, utilizing ‘reality’ in his installations with the goal of creating plastic, non-digital results. Technology allows him to control what factors come into play in that space, in what measure and what their effect will be. In this way, the public is an indispensable part of the work by participating in its process, while the artist in turn can study their reactions, the one factor he cannot control and the vital aspect of his work."





Links:
Daniel Palacios
Daniel Palacios (Vimeo)
Daniel Palacios

Thursday, 29 October 2009

Amanita Design's MACHINARIUM

Our friends over at Amanita Design have released their first full length game in the form of the visually intriguing and mentally taxing Machinarium. Try it out HERE for free by way of the first three levels and visit the Amanita website to try their other classics.



Links:
Machinarium
Introducing Amanita Design (SiouxWIRE)
Amanita Design

Wednesday, 20 May 2009

Tuesday, 7 October 2008

HOOGERBRUGGE's New Book

The retrospective book of Han Hoogerbrugge's work not only displays his creations along with a handy DVD but also outlines his work process. I'm quite surprised that I haven't included his work earlier in the Wire, but for the unitiated, he is principally known for his animation works such as Modern Living, Flow, and Nails as well as his graphic/animated web series Prostress.


From Submarine Channel, publishers of the new book:
We're proud to present a coffee table book/DVD about the unparalleled work of one of the most original artists-slash-animators currently active on the web: Han Hoogerbrugge. The 200-page book covers all aspects of Hoogerbrugge's work and career: from the early beginnings of the Neurotica web series, up to Hotel, Nails and his commissioned works, such as illustrations, music videos and idents. Hoogerbrugge finally reveals how he makes his animations - comic strip style - in the chapter "How does he do it?"


Links:
Hoogerbrugge book
Hoogerbrugge.com
Modern Living
prostress 2.0
Skinover.biz
Interview (Submarine Channel)

Sunday, 13 April 2008

Introducing AMANITA DESIGN

Established in 2003 by Jakub Dvorsky and expanded in 2005 with Vaclav Blin, Amanita Design are creators of gentle and organic interactive works. With a team of seven collaborators, their work is full of heart and stridently individual.

For a small studio, they have garnered considerable attention holding exhibitions of their work and receiving numerous awards. Their latest work for the BBC Questionaut, is a masterful piece that shows how far they've come in recent years. Later this year, Amanita will be releasing their first full-scale game, Machinarium.


Here are some samples of their work(click to play):

In March 2005, Jakub and Vaclav were gracious enough to take part in a brief interview.


Would you tell us a little about who you are and what you do?
Amanita Design is me - Jakub Dvorský and Václav Blín, both from the Czech Republic (me from Brno, Václav from Prague). We are focused on creating on-line Flash games, animations and websites.

Where do you get your ideas from and how do you approach the creative process?
My inspiration comes mainly from nature, but also from music, literature etc. The creative process is simple: at first we are thinking about what to do for some time and then follow a lot of work:)

What software do you use?
Photoshop for creating backgrounds and other bitmaps and Flash for animations, interactivity etc.

Where did you learn the skills you use today?
We both studied Academy of Art, Architecture and Design in Prague in the department of Graphics Design and Visual Communication (prof. Jiří Barta).

How would you describe the design scene in the Czech Republic at the moment?
I thing here is many talented designers, but only few of them are working for the web.


Can you tell us about any upcoming projects that you're working on now?
We are working on a sequel to Samorost now, it should be longer and with original music from Floex (Tomáš Dvořák, www.floex.cz).

Why is there a link of your to "In Pursuit of Tea" (Chai)?
They promised to send me some tea which I like:)

Outside the digital world, do have skills in any other forms of art?
I Like painting, writing, video, etc. I'm drawing time to time.


How long did it take you to create the games and animations on your site?
As an example, The Quest For The Rest took me 2 months of hard work.

Who are your favourite Czech animators?
Břetislav Pojar, Jan Švankmajer, Karel Zeman and Vlasta Pospíšilová.

Who are your favourite artists in other fields?
Hieronimus Bosch, Francisco de Goya, Max Ernst, Douglas Adams, Stanislaw Lem, Amon Tobin, Squarepusher, Björk, Terry Gilliam, Jurij Norštejn, Woody Allen and many others:)

What advice would you give to a freelance artist in your field?
Well I'm not sure, perhaps don't be afraid of experimenting.

Where would you like to see Amanita Design in 10 years?
It's pretty far:) I'd like to keep Amanita Design alive and also still small company (2-10 people) and I hope to produce high quality projects no matter what it'll be.

Thank you.


Links:
Amanita Design
Machinarium
Interview (Indie Games)
Interview (Adventure Gamers)

Thursday, 10 May 2007

The Intriguing Animations of WADA NANAHIRO


The Wooster Collective have posted a link to the animations of Wada Nanahiro which are interactive trinkets slightly reminiscent of the flash "games" and animations of Amanita Design. Be sure to follow through on them and check out Memory Park which is a brilliant alternative to the usual online profile. It features his mum telling stories about Wada's childhood and his determination to become an artist despite his father's wishes.

Links:
SengSeng Wada Nanahiro
Wooster Collective (Source)
Amanita Design
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